Mh, I've ran unity under valgrind's massif, but I didn't see anything
abnormal here...

Could you try to run it in your setup?

I've just ran:
valgrind --tool=massif --depth=10 --max-snapshots=300 --time-unit=ms 
--alloc-fn=g_malloc --alloc-fn=g_realloc --alloc-fn=g_try_malloc compiz 
--replace

** Attachment added: "MassifVisual-unity.png"
   
https://bugs.launchpad.net/unity/+bug/1075614/+attachment/3624826/+files/MassifVisual-unity.png

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https://bugs.launchpad.net/bugs/1075614

Title:
  Unity leaks memory even when desktop is idle, screen locked in 12.10

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