I can reproduce this running under XMir from the saucy archive (Intel
Corporation Core Processor Integrated Graphics Controller (rev 18))

Specifically it fails after the pulsar test:

bob@alchemy:~$ glmark2 
=======================================================
    glmark2 2012.08
=======================================================
    OpenGL Information
    GL_VENDOR:     Intel Open Source Technology Center
    GL_RENDERER:   Mesa DRI Intel(R) Ironlake Mobile 
    GL_VERSION:    2.1 Mesa 9.2.0-devel
=======================================================
[build] use-vbo=false: FPS: 113 FrameTime: 8.850 ms
[build] use-vbo=true: FPS: 215 FrameTime: 4.651 ms
[texture] texture-filter=nearest: FPS: 280 FrameTime: 3.571 ms
[texture] texture-filter=linear: FPS: 302 FrameTime: 3.311 ms
[texture] texture-filter=mipmap: FPS: 276 FrameTime: 3.623 ms
[shading] shading=gouraud: FPS: 248 FrameTime: 4.032 ms
[shading] shading=blinn-phong-inf: FPS: 200 FrameTime: 5.000 ms
[shading] shading=phong: FPS: 169 FrameTime: 5.917 ms
[bump] bump-render=high-poly: FPS: 105 FrameTime: 9.524 ms
[bump] bump-render=normals: FPS: 244 FrameTime: 4.098 ms
[bump] bump-render=height: FPS: 251 FrameTime: 3.984 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 134 FrameTime: 7.463 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 66 FrameTime: 15.152 ms
[pulsar] light=false:quads=5:texture=false: FPS: 222 FrameTime: 4.505 ms
Segmentation fault (core dumped)


** Tags added: xmir

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https://bugs.launchpad.net/bugs/1203742

Title:
  glmark2 crashed with SIGSEGV in _swrast_render_texture()

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