I have, I think, a reliable way to trigger this behavior, if that helps.
It requires a non-trivial setup, though.
I have gnome-shell running on dual monitors. The first is 1920x1200, the
second is 1920x1080 (not sure if the resolution difference matters). If
I run a full-screen game on The 1920x1200 monitor, I get freezes, and
notes in the dmesg about hangcheck timers and kickrings ("stuck wait on
blitter ring").
I believe OpenGL acceleration of the desktop is important, because the
freezes are not triggered in fluxbox, for instance. I'm not sure if the
game itself needs to be using OpenGL, or if the full-screen window is
the triggering factor, or something else entirely. It is important that
the game keep the monitors distinct, and only go full screen on one. I
just tried it on Battle for Wesnoth, and full screen there sets the
monitors to mirror, which doesn't trigger the problem.
This is on an i7 4770, if that matters.
I realize this is may be difficult to put together for a test setup, but
I thought I'd mention it.
--
You received this bug notification because you are a member of Ubuntu
Bugs, which is subscribed to Ubuntu.
https://bugs.launchpad.net/bugs/1041790
Title:
[snb] GPU lockup IPEHR: 0x0b160001 IPEHR: 0x0b140001, workaround
i915.semaphores=0
To manage notifications about this bug go to:
https://bugs.launchpad.net/xserver-xorg-video-intel/+bug/1041790/+subscriptions
--
ubuntu-bugs mailing list
[email protected]
https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs