Attached is the source of Neverball's (or Neverputt's) audio code. It
does not use Mix_MusicVoulme, but instead Mix_VolumeMusic, which I would
assume to be the same (again correct me if I'm wrong).

There are a few references to Mix_Volume* in any case (not the pointer,
just referencing any type of volume operation) so hopefully this helps
you out.

Thanks,
Jacob

** Attachment added: "Neverball Audio (SDL)"
   http://launchpadlibrarian.net/8737482/audio.c

-- 
Sound crackles & snaps when SDL volume not set at 100%
https://bugs.launchpad.net/bugs/66483
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