Attached is the source of Neverball's (or Neverputt's) audio code. It does not use Mix_MusicVoulme, but instead Mix_VolumeMusic, which I would assume to be the same (again correct me if I'm wrong).
There are a few references to Mix_Volume* in any case (not the pointer, just referencing any type of volume operation) so hopefully this helps you out. Thanks, Jacob ** Attachment added: "Neverball Audio (SDL)" http://launchpadlibrarian.net/8737482/audio.c -- Sound crackles & snaps when SDL volume not set at 100% https://bugs.launchpad.net/bugs/66483 You received this bug notification because you are a member of Ubuntu Bugs, which is the bug contact for Ubuntu. -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
