We've been having that discussion for the Music app recently [1].

Right now the Music app uses its own media scanner reads the cover art
from the embedded images in the media files. However, we are now
migrating from the custom implementation to using mediascanner, and we
found out that we can no longer do this, as mediascanner via grilo does
not read locally embedded cover art data but fetches it from the net via
last.fm. Related to that, we found out about the non-existing caching.

My comment is rather on the process of fetching before catching. From
the bug's description, I would suggest a adding a step to look up for
the cover art locally first, before accessing the network. I believe
that's what the U1 Music app on Android does as well. That is:

- mediascanner scans the user's music files
=> it looks up album art from locally embedded images on the media files
- _if not available locally_, it looks up album art download addresses from 
last.fm
-...

Also, it's the first time I've heard from an "album art image provider"
in the SDK. What is this project and who's working on it?

[1] https://code.launchpad.net/~vthompson/music-app/use-
mediascanner2/+merge/185403

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https://bugs.launchpad.net/bugs/1224998

Title:
  Cache preview and thumbnail images

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