What's the use case for this scenario? I'm trying to prioritize this
with some other fixes. I knew this would be broken (it wasn't always
broken) in the current implementation. The fix is actually to use the
platform API to get an EGLNativeWindow to pass to the
SurfaceTextureClientHybris. The tricky part is figuring out exactly when
to use an EGLNativeWindow or a texture id.

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https://bugs.launchpad.net/bugs/1231727

Title:
  [gst-hybris] crashes when using playbin without setting a valid
  texture_id

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