What's the use case for this scenario? I'm trying to prioritize this with some other fixes. I knew this would be broken (it wasn't always broken) in the current implementation. The fix is actually to use the platform API to get an EGLNativeWindow to pass to the SurfaceTextureClientHybris. The tricky part is figuring out exactly when to use an EGLNativeWindow or a texture id.
-- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1231727 Title: [gst-hybris] crashes when using playbin without setting a valid texture_id To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu/+source/gst-plugins-bad1.0/+bug/1231727/+subscriptions -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
