This bug actually has a deeper problem related. I guess I will try to
workaround it simply for now, but I think that in overall we will need a
form-factor independent wallpaper asset for the background and just
using the default value of gsettings for fallback. Hard-coding fallback
images is generally a bad idea, especially that unity8 also has some
values hard-coded, but those are done in per-form-factor fashion - i.e.
the geometry is checked, and depending on that a different fallback
image is used. I will do the same here, but doing a second batch of
hardcoding image names is not a good idea generally.

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https://bugs.launchpad.net/bugs/1223798

Title:
  [background] Remove initial fallback images

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