So the reason the memory usage wasn't growing after re-exec was because
unity8 didn't automatically reconnect when the dbus connection dropped.
If I kill and restart unity8, the problem reappears.

So the memory usage is indeed associated with the dbus client, even
though disconnecting the client doesn't free the memory, and valgrind
doesn't consider the memory to have been lost.

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https://bugs.launchpad.net/bugs/1235649

Title:
  uevent spam causes libdbus client code in session upstart to consume
  massive amounts of memory on Ubuntu Touch

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