@popey:

I tested kernel 3.12.0-031200rc7-generic with Mesa 9.2.2 and xf86-video-
intel-2.99.905 running Dota 2 which, is a useful test case to produce
hangs and I can assure that there are still plenty lockups. Only the
output differs now:

[ 2937.818867] [drm:i915_set_reset_status] *ERROR* render ring hung inside bo 
(0x1c703000 ctx 1) at 0x1c7037e0
[ 2943.810157] [drm] stuck on render ring
[ 2943.810208] [drm:i915_set_reset_status] *ERROR* render ring hung flushing bo 
(0x7a57000 ctx 1) at 0x5c
[ 3152.914976] [drm] stuck on render ring
[ 3152.915045] [drm:i915_set_reset_status] *ERROR* render ring hung inside bo 
(0x7549000 ctx 1) at 0x7549288
[ 3568.158967] [drm] stuck on render ring
[ 3568.174992] [drm:i915_set_reset_status] *ERROR* render ring hung inside bo 
(0x12d63000 ctx 1) at 0x12d637e0
[ 3568.175030] [drm:i915_set_reset_status] *ERROR* render ring hung flushing bo 
(0x1b78f000 ctx 1) at 0x12d637e0
[ 3839.310462] [drm] stuck on render ring
[ 3839.310463] [drm] stuck on blitter ring
[ 4292.575683] [drm] stuck on render ring
[ 4292.575684] [drm] stuck on blitter ring

So it's still in the kernel. ;)

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https://bugs.launchpad.net/bugs/1041790

Title:
  [snb] GPU lockup  IPEHR: 0x0b160001 IPEHR: 0x0b140001, workaround
  i915.semaphores=0

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