Public bug reported:

I suspect the issue is with incorrect interpretation of opaqueness in
new graphics, alpha channel can be interpreted as black.

To reproduce:

Go to location and change something in its default view (default view is the 
location's first view as the game starts).
Note that changed square often has black elements on it, in the part that did 
not change.

This, for example, happens when you look under the pillow in the staring
sequence of the game (your room).

See attached file for another example.

** Affects: out-of-order (Ubuntu)
     Importance: Undecided
         Status: New

** Attachment added: "Out-Of-Order_incorrect_alpha.png"
   
https://bugs.launchpad.net/bugs/1251124/+attachment/3908599/+files/Out-Of-Order_incorrect_alpha.png

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https://bugs.launchpad.net/bugs/1251124

Title:
  Once something changes in the scene, graphics get a lot of black
  elements to them

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