>>Last year I did some work in unityshell.cpp to make it actually honour
the window order and pretend that its input windows were real ones.

Do you recall a specific release version in which those changes were
working?

I'd like to try it out, since I have never seen unity /not/ having this
problem.

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https://bugs.launchpad.net/bugs/734908

Title:
  Unity is visible on top of fullscreen apps

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