Yes, that is characteristic of this bug. The internal vertex/texture coordinates that are being passed along the GPU pipeline become corrupt (it looks like we overflow a small ring buffer). The only effective approach I've found so far has been to keep the number of rectangles inside the GPU pipeline below a magic value - but that is quite tricky here, and the simplest seems to be the big hammer that I stumbled upon for UXA. (Stumbled as it was an artifact of the original implementation and fixes an entirely different GPU bug - an immediate hang.)
-- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1098489 Title: [gen4] Corruption in Chrome omni bar results using Intel SNA To manage notifications about this bug go to: https://bugs.launchpad.net/xserver-xorg-video-intel/+bug/1098489/+subscriptions -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
