Whilst more than likely you are using a kernel with a known incoherency
bug (as there is yet to be a kernel release with it fixed), the effects
are quite different to the ones you captured. The issue which I believe
to be behind the distorted flickering can be quite easily triggered by
simply changing the number of rectangles submitted in a single draw
call. In practice, this then both depends upon the exact details of the
rendering and its timing.

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https://bugs.launchpad.net/bugs/1098489

Title:
  [gen4] Corruption in Chrome omni bar results using Intel SNA

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