My experiments so far indicate that the errors only happen with
rendering to the uncached frontbuffer, are not influenced by the number
of rectangles in each primitive (though the failure does occur at
different frequencies) and do not respond to adding extra MI_FLUSH. I
don't think attaching examples of fail will help, as the next step will
be trying to dissect the GPU state and work out why fragments fail
inside a single shader.

-- 
You received this bug notification because you are a member of Ubuntu
Bugs, which is subscribed to Ubuntu.
https://bugs.launchpad.net/bugs/1098489

Title:
  [gen4] Corruption in Chrome omni bar results using Intel SNA

To manage notifications about this bug go to:
https://bugs.launchpad.net/xserver-xorg-video-intel/+bug/1098489/+subscriptions

-- 
ubuntu-bugs mailing list
[email protected]
https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs

Reply via email to