I think you're using NVIDIA's libGL libraries instead of Mesa's.

You can work around the problem by preloading Mesa's libraries, e.g.
doing something like:

(on a 64bit x86 system)
export LD_PRELOAD=/usr/lib/x86_64-linux-gnu/mesa/libGL.so.1

or (on a 32bit x86 system)
export LD_PRELOAD=/usr/lib/i386-linux-gnu/mesa/libGL.so.1

then recompile, and the program will run with no issues.

Make sure to do that every time you need to run that program.

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https://bugs.launchpad.net/bugs/1248642

Title:
  dynamic library inconsistencies with OpenGL/C++

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