I think you're using NVIDIA's libGL libraries instead of Mesa's. You can work around the problem by preloading Mesa's libraries, e.g. doing something like:
(on a 64bit x86 system) export LD_PRELOAD=/usr/lib/x86_64-linux-gnu/mesa/libGL.so.1 or (on a 32bit x86 system) export LD_PRELOAD=/usr/lib/i386-linux-gnu/mesa/libGL.so.1 then recompile, and the program will run with no issues. Make sure to do that every time you need to run that program. -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1248642 Title: dynamic library inconsistencies with OpenGL/C++ To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu/+source/nvidia-graphics-drivers-319/+bug/1248642/+subscriptions -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
