I just tried the current daily built in a VirtualBox on a fast T4200
(software rendering) as well as natively (RS880 Gallium rendering) on an
Neo K350 Lenovo Edge 11 [Mobility Radeon HD 4250].

Speed improvement is indeed drastic, so 'unusable' is no longer
appropriate. Though 'making fun to use', neither.

Opening dashboard takes ~2-3s under VirtualBox, 1-2s as native 3D on the
Edge. Under Unity2D opending the dash occurs instantly including blur
effect on both environments. At least one interims shade grade is still
visible on trsuty. Also other desktop operations like window maximizing
are visibly laggy (~0.6s).

I recently tried the Ubuntu Gnome Alpha Build on the Edge, which I
remember quite snappy w/o significant lags while toying around.

Based on my user experience I would say it's "ok" now, but still a bit
annoying for daily use on low powered devices and VMs. Maybe turning off
some visual goodies in those environment could help to close that final
gap.

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https://bugs.launchpad.net/bugs/1055936

Title:
  Unity is unusuably slow with fallback software rendering (LLVMpipe)

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