I wonder if this change actually addresses this issue
https://code.launchpad.net/~mzanetti/mir/dont-crash-when-shooting-invalid-surface/+merge/207509

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https://bugs.launchpad.net/bugs/1256360

Title:
  unity8 crashed with SIGSEGV in glDeleteTextures() from
  mir::scene::GLPixelBuffer::~GLPixelBuffer() from
  mir::scene::ThreadedSnapshotStrategy::~ThreadedSnapshotStrategy()

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