You can see the deficiency when GLRenderer needs a unique surface ID. The real 
surface ID is not accessible right now:
http://bazaar.launchpad.net/~mir-team/mir/development-branch/view/head:/src/server/compositor/gl_renderer.cpp#L250

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https://bugs.launchpad.net/bugs/1280842

Title:
  [enhancement] Need a method of hiding surfaces until they are ready to
  draw themselves

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