So here's what's happening:

If an application crashes, apport starts to trace it. This takes a
couple of seconds delays the applicationRemoved logic until tracing is
finished. During this timeframe the surface of the crashed app is
already gone (or at least in a state where we can't screenshot it any
more). If the user interacts with unity in a way where it requests a new
screenshot (e.g. swiping from an edge) while in this state, it crashed
unity too.

Alexandros has proposed a patch to just return an empty screenshot in
this case. This works around the issue and just leaves us with a visual
glitch (invisible surface floating around) until apport is done with
tracing the app. This patch has been merged to the mwc demo ppa.

So right now doing a mwc flash followed by a apt-get update && apt-get
upgrade solves this for the MWC image.

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https://bugs.launchpad.net/bugs/1281728

Title:
  Unity8 random freeze on demo image

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