I didn't manage to fully reproduce the bug, but from what I've seen in Scott's 
backlog, the key (which is the monitor name) was empty. That means that for 
some reason his monitor was not detected correctly at a previous stage. I've 
fixed the display code to take into account the race condition where the 
monitor name is NULL, so now you should see a warning instead of a segfault. 
Could you please take some time to verify that the branch above works for you 
and you don't get the segmentation fault anymore?
Thank you!

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https://bugs.launchpad.net/bugs/1283297

Title:
  unity-control-center crashed with SIGSEGV in g_variant_lookup_value()

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