I'm looking to reproduce this crash but I haven't seen it since.  I'm
wondering if it might of been something that happened on initial data
retrieval for each scope and then after that is fine.

I'm still digging though so if I reproduce it steps will follow.

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https://bugs.launchpad.net/bugs/1297240

Title:
  unity8 crashed with SIGSEGV in QQuickWindowPrivate::polishItems()

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