A simple qmlscene leaks, too (obviously slower), see for example:
Rectangle {
gradient: Gradient {
GradientStop {
position: 0.0
SequentialAnimation on color {
loops: Animation.Infinite
ColorAnimation { from: "DeepSkyBlue"; to: "#0E1533"; duration:
5000 }
ColorAnimation { from: "#0E1533"; to: "DeepSkyBlue"; duration:
5000 }
}
}
GradientStop {
position: 1.0
SequentialAnimation on color {
loops: Animation.Infinite
ColorAnimation { from: "SkyBlue"; to: "#437284"; duration: 5000 }
ColorAnimation { from: "#437284"; to: "SkyBlue"; duration: 5000 }
}
}
}
}
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https://bugs.launchpad.net/bugs/1294373
Title:
Memory leak when running Unity8 on the emulator
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