A simple qmlscene leaks, too (obviously slower), see for example:

Rectangle {
  gradient: Gradient {
      GradientStop {
          position: 0.0
          SequentialAnimation on color {
              loops: Animation.Infinite
              ColorAnimation { from: "DeepSkyBlue"; to: "#0E1533"; duration: 
5000 }
              ColorAnimation { from: "#0E1533"; to: "DeepSkyBlue"; duration: 
5000 }
          }
      }
      GradientStop {
          position: 1.0
          SequentialAnimation on color {
              loops: Animation.Infinite
              ColorAnimation { from: "SkyBlue"; to: "#437284"; duration: 5000 }
              ColorAnimation { from: "#437284"; to: "SkyBlue"; duration: 5000 }
          }
      }
  }
}

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https://bugs.launchpad.net/bugs/1294373

Title:
  Memory leak when running Unity8 on the emulator

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