So all things being equal, 8f and 8b differ only in depth, and since you
set GLX_DEPTH_SIZE..
"GLX_DEPTH_SIZE: Must be followed by a nonnegative minimum size
specification. If this value is zero, frame buffer configurations with
no depth buffer are preferred. Otherwise, the largest available depth
buffer of at least the minimum size is preferred. The default value is
0."
I guess it works as intended...
** Changed in: mesa (Ubuntu)
Status: Incomplete => Won't Fix
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https://bugs.launchpad.net/bugs/1277905
Title:
Game windows (minecraft, titan attacks, maybe others) on Intel are
transparent and no longer playable
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