After discussing this bug with ricmm, we came down into two possible solutions:
1 - Changing Mir/Unity8 and app lifecycle to gracefully terminate the app
instead of sending sigkill;
2 - Changing Mir to make sure that every surface used is properly released;
So, opening a bugtask for mir as well.
** Changed in: android (Ubuntu)
Status: New => Confirmed
** Changed in: android (Ubuntu)
Importance: Undecided => High
** Also affects: mir
Importance: Undecided
Status: New
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https://bugs.launchpad.net/bugs/1319582
Title:
'Failed to start RenderThread' after opening/closing applications
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