I apologize, I might have been semi incorrect with my post. According to
this bug

https://bugs.launchpad.net/unity/+bug/1309739

the highlighted offset is a work in progress. It's my understanding that
the pips and the highlighted edges are similarly controlled, as in if
you fix one you fix the other. That said, it would stand to reason that
some of these pips vs highlights bugs would be merged into one, but that
doesn't appear to be the case, so maybe they're different.

Either way, I cannot put into words enough how soon I want to see that
fix land. You'd think it's something that users wouldn't notice, but
when it's already a poor way (highlighted edges, that is) to tell that
an application needs attention AND they face a bug like this where it
has offset highlighting and one pixel sized pips, it makes you realize
how much bigger the problem is from a usability standpoint. I mean, just
take a look at Skype (really this applies to any application but I'll
pick on Skype here). Compare Skype idle vs Skype needing attention. The
blue color differences might be two hex shades off, and the thickness is
hardly a pixel wider when it needs attention. I mean, THIS is how we
tell that we have a notification? This is one area where Windows 7 and
OSX got it right. (man it hurts to say that)

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https://bugs.launchpad.net/bugs/1283775

Title:
  Launcher: icon pips are not always updated properly

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