in
unity-shared/PluginAdapter.cpp
621 if (window->defaultViewport() == screen_vp &&
622 window->isViewable() && window->isMapped() &&
623 !window->minimized() && !window->inShowDesktopMode() &&
624 !(window->state() & CompWindowStateAboveMask) &&
625 !(window->type() & CompWindowTypeSplashMask) &&
626 !(window->type() & CompWindowTypeDockMask) &&
627 !window->overrideRedirect() &&
628 std::find(our_xids.begin(), our_xids.end(), window->id()) ==
our_xids.end())
629 {
630 return window->id();
631 }
only the return value of window->state() is changed from the 'normal
status' (8192) to 'always on top status' (8704)
So now the question is, why !(window->state() &
CompWindowStateAboveMask) is false?
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https://bugs.launchpad.net/bugs/1131385
Title:
"Always on top" prevents application spread from working
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