Hmm or we're not compositing / pushing the last frame on screen? Which
might be the case, since we've been suspended we weren't rendering, and
maybe it takes a while to catch up? We'd need to inspect what the
indicator data is at the point of power on. Or the labels' text
property, for that matter.

** Also affects: unity8
   Importance: Undecided
       Status: New

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https://bugs.launchpad.net/bugs/1328646

Title:
  Clock out of sync on resume from suspend

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