Though, the Unity code doesn't seem to use HSplitter or VSplitter. Also,
it doesn't call QueueRelayout on any InputArea objects, which seems to
be the only other way for an InputArea object to be put on the layout
queue. Btw the "parent object of an object of type InputArea is a Layout
object" comment at Area.cpp:603 is indeed wrong, since
UnityWindowView::GetBoundingArea() has a counterexample.

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https://bugs.launchpad.net/bugs/1337244

Title:
  compiz crashed with SIGSEGV in
  nux::WindowThread::ComputeQueuedLayout()

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