Though, the Unity code doesn't seem to use HSplitter or VSplitter. Also, it doesn't call QueueRelayout on any InputArea objects, which seems to be the only other way for an InputArea object to be put on the layout queue. Btw the "parent object of an object of type InputArea is a Layout object" comment at Area.cpp:603 is indeed wrong, since UnityWindowView::GetBoundingArea() has a counterexample.
-- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1337244 Title: compiz crashed with SIGSEGV in nux::WindowThread::ComputeQueuedLayout() To manage notifications about this bug go to: https://bugs.launchpad.net/nux/+bug/1337244/+subscriptions -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
