I'm still getting this crash on an updated system, using the latest
NVIDIA drivers. My card:
01:00.0 VGA compatible controller: NVIDIA Corporation GK107M
[GeForce GT 640M Mac Edition] (rev a1)
The error I'm getting is:
libGL error: failed to load driver: swrast
(unity-control-center:24230): Gdk-ERROR **: The program 'unity-control-center'
received an X Window System error.
This probably reflects a bug in the program.
The error was 'BadLength (poly request too large or internal Xlib length erro'.
(Details: serial 227 error_code 16 request_code 155 (GLX) minor_code 1)
(Note to programmers: normally, X errors are reported asynchronously;
that is, you will receive the error a while after causing it.
To debug your program, run it with the GDK_SYNCHRONIZE environment
variable to change this behavior. You can then get a meaningful
backtrace from your debugger if you break on the gdk_x_error() function.)
Trace/breakpoint trap (core dumped)
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https://bugs.launchpad.net/bugs/1291397
Title:
unity-control-center crashes when nvidia driver is in use (nvidia-
prime)
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