I thought the wizard was just an app, and we could run it at the same time like 
it happens with the dash and unity.
The main issue was clearly the ~5 seconds in a black screen, so thanks for 
improving that.
But it's still not good to have to wait 15 seconds between the wizard task and 
the tutorial task. Could we reopen this bug or open a new one to discuss about 
the options?

I guess that if the wizard is a full-screen app, we could first start
unity and then the app. This would put the 15 seconds before the wizard,
instead of between the wizard and the tutorial. But I have no idea if
that's possible or how it will affect the security settings.

I understand that this is no longer a task that's doable in the short-
term, so I'll talk with the QA folks to take it out of the readiness
criteria.

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https://bugs.launchpad.net/bugs/1352825

Title:
  Unity8 takes too long to start

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