Public bug reported:
Adding directory:/usr/share/games/widelands
Adding directory:/usr/share/games/widelands
Adding directory:.
selected language: (system language)
using locale fr_FR.UTF-8
SDL_VIDEODRIVER=&
Graphics: Trying Video driver: 0 x11 SDL_VIDEODRIVER=x11
Graphics: Trying opengl
Graphics: Try to set Videomode 1680x1050 32 Bit
Graphics: Setting video mode was successful
Graphics: OpenGL: OpenGL enabled
Graphics: OpenGL: Double buffering enabled
Graphics: OpenGL: Max texture size: 16384
Graphics: OpenGL: Number of aux buffers: 4
Graphics: OpenGL: Number of stencil buffer bits: 0
Graphics: OpenGL: Maximum number of textures for multitextures: 4
Graphics: OpenGL: Version 4.4 "4.4.0 NVIDIA 331.38"
Graphics: OpenGL: Textures may have any size
Graphics: OpenGL: Multitexture capabilities sufficient
**** GRAPHICS REPORT ****
VIDEO DRIVER x11
hw surface possible 0
window manager available 1
blitz_hw 0
blitz_hw_CC 0
blitz_hw_A 0
blitz_sw 0
blitz_sw_CC 0
blitz_sw_A 0
blitz_fill 0
video_mem 0
vfmt 0x296cb00
size 1680 1050
**** END GRAPHICS REPORT ****
Graphics: flags: 2
[] Section [global], key 'EXENAME' not used (did you spell the name correctly?)
Game: Reading Preload Data ... took 0ms
Game: Reading Game Class Data ... took 0ms
Game: Reading Map Data ... Game: Reading Map Data took 3ms
Game: Reading Player Info ... Loading the world took 443ms
Game: Reading Player Info took 1186ms
Game: Calling Read_Complete()
Reading Elemental Data ... took 0ms
Reading Player Names And Tribe Data ... took 1ms
Reading Port Spaces Data ... took 0ms
Reading Heights Data ... took 0ms
Reading Terrain Data ... took 1ms
Reading Map Objects ... took 7ms
Reading Player Start Position Data ... took 0ms
Reading Resources Data ... took 1ms
Reading Map Extra Data ... took 0ms
Reading Map Version Data ... took 0ms
Reading Allowed Worker Types Data ... took 0ms
Reading Allowed Building Types Data ... took 1ms
Reading Node Ownership Data ... took 0ms
Reading Exploration Data ... took 1ms
Reading Flag Data ... took 3ms
Reading Road Data ... took 0ms
Reading Building Data ... took 3ms
Reading Flagdata Data ... took 0ms
Reading Roaddata Data ... took 4ms
Reading Buildingdata Data ... took 1ms
Second and third phase loading Map Objects ... took 1ms
Reading Players View Data ... Vision check successful for player 1
Vision check successful for player 2
Vision check successful for player 3
took 15ms
Reading Player Message Data ... took 0ms
Reading Objective Data ... took 1ms
Reading Scripting Data ... took 41ms
WidelandsMapLoader::load_map_complete() took 85ms
Game: Read_Complete took: 85ms
Game: Reading Player Economies Info ... took 1ms
Game: Reading Command Queue Data ... took 1ms
Game: Parsing messages ... took 0ms
Game: Reading Interactive Player Data ... took 0ms
GameLoader::load() took 1277ms
Starting replay writer
Game: Writing Preload Data ... took 0ms
Game: Writing Game Class Data ... took 0ms
Game: Writing Player Info ... took 16ms
Game: Writing Map Data!
Writing Elemental Data ... took 0ms
Writing Player Names And Tribe Data ... took 1ms
Writing Port Spaces Data ... took 0ms
Writing Heights Data ... took 0ms
Writing Terrain Data ... took 1ms
Writing Player Start Position Data ... took 0ms
Writing Player Message Data ... took 1ms
Writing Resources Data ... took 1ms
Writing Map Extra Data ... took 0ms
Writing Map Version ... took 0ms
Writing Allowed Worker Types Data ... took 0ms
Writing Flag Data ... took 3ms
Writing Road Data ... took 0ms
Writing Building Data ... took 1ms
Writing Map Objects ... took 21ms
Writing Flagdata Data ... took 3ms
Writing Roaddata Data ... took 8ms
Writing Buildingdata Data ... took 8ms
Writing Node Ownership Data ... took 0ms
Writing Exploration Data ... took 1ms
Writing Players Unseen Data ... took 9ms
Writing Scripting Data ... took 104ms
Writing Objective Data ... took 0ms
MapSaver::save() took 162ms
Game: Writing Map Data took 162ms
Game: Writing Player Economies Info ... took 0ms
Game: Writing Command Queue Data ... took 14ms
Game: Writing Interactive Player Data ... took 0ms
GameSaver::save() took 192ms
SaveHandler::save_game() took 193ms
Reloading the game from replay
TI(1257): destination appears to have become split from current location -> fail
TI(1270): destination disappeared or economy mismatch -> fail
TI(1306): destination appears to have become split from current location -> fail
TI(1328): destination appears to have become split from current location -> fail
Game: Reading Preload Data ... took 1ms
Game: Reading Game Class Data ... took 0ms
Game: Reading Map Data ... Game: Reading Map Data took 1ms
Game: Reading Player Info ... Game: Reading Player Info took 260ms
Game: Calling Read_Complete()
Reading Elemental Data ... took 1ms
Reading Player Names And Tribe Data ... took 1ms
Reading Port Spaces Data ... took 0ms
Reading Heights Data ... took 0ms
Reading Terrain Data ... took 0ms
Reading Map Objects ... took 7ms
Reading Player Start Position Data ... took 0ms
Reading Resources Data ... took 1ms
Reading Map Extra Data ... took 0ms
Reading Map Version Data ... took 0ms
Reading Allowed Worker Types Data ... took 1ms
Reading Allowed Building Types Data ... took 0ms
Reading Node Ownership Data ... took 1ms
Reading Exploration Data ... took 0ms
Reading Flag Data ... took 3ms
Reading Road Data ... took 1ms
Reading Building Data ... took 2ms
Reading Flagdata Data ... took 0ms
Reading Roaddata Data ... took 4ms
Reading Buildingdata Data ... took 1ms
Second and third phase loading Map Objects ... took 1ms
Reading Players View Data ... Vision check successful for player 1
Vision check successful for player 2
Vision check successful for player 3
took 14ms
Reading Player Message Data ... took 1ms
Reading Objective Data ... took 1ms
Reading Scripting Data ... took 48ms
WidelandsMapLoader::load_map_complete() took 91ms
Game: Read_Complete took: 91ms
Game: Reading Player Economies Info ... took 2ms
Game: Reading Command Queue Data ... took 1ms
Game: Parsing messages ... took 0ms
Game: Reading Interactive Player Data ... took 0ms
GameLoader::load() took 357ms
Done reloading the game from replay
Replay writer has started
[sync] Reset
ComputerPlayer(2): initializing (1)
ComputerPlayer(3): initializing (1)
Forcing flag at (79, 5)
TrainingSite::drop_stalled_soldiers: Kicking somebody out.
TrainingSite::drop_stalled_soldiers: Kicking somebody out.
TrainingSite::drop_stalled_soldiers: Kicking somebody out.
TI(13736): destination disappeared or economy mismatch -> fail
Fatal exception:
[/build/buildd/widelands-18-ppa0-bzr7181/src/logic/production_program.cc:249]
Not implemented.
Game: Writing Preload Data ... took 12ms
Game: Writing Game Class Data ... took 0ms
Game: Writing Player Info ... took 36ms
Game: Writing Map Data!
Writing Elemental Data ... took 1ms
Writing Player Names And Tribe Data ... took 0ms
Writing Port Spaces Data ... took 0ms
Writing Heights Data ... took 0ms
Writing Terrain Data ... took 1ms
Writing Player Start Position Data ... took 0ms
Writing Player Message Data ... took 1ms
Writing Resources Data ... took 1ms
Writing Map Extra Data ... took 1ms
Writing Map Version ... took 0ms
Writing Allowed Worker Types Data ... took 0ms
Writing Flag Data ... took 3ms
Writing Road Data ... took 0ms
Writing Building Data ... took 1ms
Writing Map Objects ... took 30ms
Writing Flagdata Data ... took 4ms
Writing Roaddata Data ... took 10ms
Writing Buildingdata Data ... took 11ms
Writing Node Ownership Data ... took 0ms
Writing Exploration Data ... took 1ms
Writing Players Unseen Data ... took 10ms
Writing Scripting Data ... took 103ms
Writing Objective Data ... took 0ms
MapSaver::save() took 178ms
Game: Writing Map Data took 178ms
Game: Writing Player Economies Info ... took 1ms
Game: Writing Command Queue Data ... took 22ms
Game: Writing Interactive Player Data ... took 1ms
GameSaver::save() took 250ms
SaveHandler::save_game() took 250ms
ObjectManager: ouch! remaining objects
lastserial: 14072
Unexpected error during the game
[/build/buildd/widelands-18-ppa0-bzr7181/src/logic/production_program.cc:249]
Not implemented.
S'il vous plaît, communiquez nous ce problème pour nous aider à
améliorer Widelands, Vous trouverez les messages relatifs dans la sortie
standard (stdout.txt sur windows). Vous utilisez la version
bzr7181-201409190616 (Release). S'il vous plaît ajoutez cette
information à votre rapport.
Widelands a essayé de sauvegarder pendant le jeu quand une erreur est
survenue. Si ce n'est souvent - mais pas toujours - il est possible de
charger et de continuer de jouer.
SoundHandler closing times 1, freq 22050, format 32784, chan 2
SDL_AUDIODRIVER pulse
** Affects: widelands (Ubuntu)
Importance: Undecided
Status: New
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https://bugs.launchpad.net/bugs/1372042
Title:
/src/logic/production_program.cc:249] Not implemented
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