Public bug reported:

Adding directory:/usr/share/games/widelands
Adding directory:/usr/share/games/widelands
Adding directory:.
selected language: (system language)
using locale fr_FR.UTF-8
SDL_VIDEODRIVER=&
Graphics: Trying Video driver: 0 x11 SDL_VIDEODRIVER=x11
Graphics: Trying opengl
Graphics: Try to set Videomode 1680x1050 32 Bit
Graphics: Setting video mode was successful
Graphics: OpenGL: OpenGL enabled
Graphics: OpenGL: Double buffering enabled
Graphics: OpenGL: Max texture size: 16384
Graphics: OpenGL: Number of aux buffers: 4
Graphics: OpenGL: Number of stencil buffer bits: 0
Graphics: OpenGL: Maximum number of textures for multitextures: 4
Graphics: OpenGL: Version 4.4 "4.4.0 NVIDIA 331.38"
Graphics: OpenGL: Textures may have any size
Graphics: OpenGL: Multitexture capabilities sufficient
**** GRAPHICS REPORT ****
 VIDEO DRIVER x11
 hw surface possible 0
 window manager available 1
 blitz_hw 0
 blitz_hw_CC 0
 blitz_hw_A 0
 blitz_sw 0
 blitz_sw_CC 0
 blitz_sw_A 0
 blitz_fill 0
 video_mem 0
 vfmt 0x296cb00
 size 1680 1050
**** END GRAPHICS REPORT ****
Graphics: flags: 2
[] Section [global], key 'EXENAME' not used (did you spell the name correctly?)
Game: Reading Preload Data ... took 0ms
Game: Reading Game Class Data ... took 0ms
Game: Reading Map Data ... Game: Reading Map Data took 3ms
Game: Reading Player Info ... Loading the world took 443ms
Game: Reading Player Info took 1186ms
Game: Calling Read_Complete()
Reading Elemental Data ... took 0ms
 Reading Player Names And Tribe Data ... took 1ms
 Reading Port Spaces Data ... took 0ms
 Reading Heights Data ... took 0ms
 Reading Terrain Data ... took 1ms
 Reading Map Objects ... took 7ms
 Reading Player Start Position Data ... took 0ms
 Reading Resources Data ... took 1ms
 Reading Map Extra Data ... took 0ms
 Reading Map Version Data ... took 0ms
 Reading Allowed Worker Types Data ... took 0ms
 Reading Allowed Building Types Data ... took 1ms
 Reading Node Ownership Data ... took 0ms
 Reading Exploration Data ... took 1ms
 Reading Flag Data ... took 3ms
 Reading Road Data ... took 0ms
 Reading Building Data ... took 3ms
 Reading Flagdata Data ... took 0ms
 Reading Roaddata Data ... took 4ms
 Reading Buildingdata Data ... took 1ms
 Second and third phase loading Map Objects ... took 1ms
 Reading Players View Data ... Vision check successful for player 1
Vision check successful for player 2
Vision check successful for player 3
took 15ms
 Reading Player Message Data ... took 0ms
 Reading Objective Data ... took 1ms
 Reading Scripting Data ... took 41ms
 WidelandsMapLoader::load_map_complete() took 85ms
Game: Read_Complete took: 85ms
Game: Reading Player Economies Info ... took 1ms
Game: Reading Command Queue Data ... took 1ms
Game: Parsing messages ... took 0ms
Game: Reading Interactive Player Data ... took 0ms
GameLoader::load() took 1277ms
Starting replay writer
Game: Writing Preload Data ... took 0ms
Game: Writing Game Class Data ... took 0ms
Game: Writing Player Info ... took 16ms
Game: Writing Map Data!
Writing Elemental Data ... took 0ms
 Writing Player Names And Tribe Data ... took 1ms
 Writing Port Spaces Data ... took 0ms
 Writing Heights Data ... took 0ms
 Writing Terrain Data ... took 1ms
 Writing Player Start Position Data ... took 0ms
 Writing Player Message Data ... took 1ms
 Writing Resources Data ... took 1ms
 Writing Map Extra Data ... took 0ms
 Writing Map Version ... took 0ms
 Writing Allowed Worker Types Data ... took 0ms
 Writing Flag Data ... took 3ms
 Writing Road Data ... took 0ms
 Writing Building Data ... took 1ms
 Writing Map Objects ... took 21ms
 Writing Flagdata Data ... took 3ms
 Writing Roaddata Data ... took 8ms
 Writing Buildingdata Data ... took 8ms
 Writing Node Ownership Data ... took 0ms
 Writing Exploration Data ... took 1ms
 Writing Players Unseen Data ... took 9ms
 Writing Scripting Data ... took 104ms
 Writing Objective Data ... took 0ms
 MapSaver::save() took 162ms
Game: Writing Map Data took 162ms
Game: Writing Player Economies Info ... took 0ms
Game: Writing Command Queue Data ... took 14ms
Game: Writing Interactive Player Data ... took 0ms
GameSaver::save() took 192ms
SaveHandler::save_game() took 193ms
Reloading the game from replay
TI(1257): destination appears to have become split from current location -> fail
TI(1270): destination disappeared or economy mismatch -> fail
TI(1306): destination appears to have become split from current location -> fail
TI(1328): destination appears to have become split from current location -> fail
Game: Reading Preload Data ... took 1ms
Game: Reading Game Class Data ... took 0ms
Game: Reading Map Data ... Game: Reading Map Data took 1ms
Game: Reading Player Info ... Game: Reading Player Info took 260ms
Game: Calling Read_Complete()
Reading Elemental Data ... took 1ms
 Reading Player Names And Tribe Data ... took 1ms
 Reading Port Spaces Data ... took 0ms
 Reading Heights Data ... took 0ms
 Reading Terrain Data ... took 0ms
 Reading Map Objects ... took 7ms
 Reading Player Start Position Data ... took 0ms
 Reading Resources Data ... took 1ms
 Reading Map Extra Data ... took 0ms
 Reading Map Version Data ... took 0ms
 Reading Allowed Worker Types Data ... took 1ms
 Reading Allowed Building Types Data ... took 0ms
 Reading Node Ownership Data ... took 1ms
 Reading Exploration Data ... took 0ms
 Reading Flag Data ... took 3ms
 Reading Road Data ... took 1ms
 Reading Building Data ... took 2ms
 Reading Flagdata Data ... took 0ms
 Reading Roaddata Data ... took 4ms
 Reading Buildingdata Data ... took 1ms
 Second and third phase loading Map Objects ... took 1ms
 Reading Players View Data ... Vision check successful for player 1
Vision check successful for player 2
Vision check successful for player 3
took 14ms
 Reading Player Message Data ... took 1ms
 Reading Objective Data ... took 1ms
 Reading Scripting Data ... took 48ms
 WidelandsMapLoader::load_map_complete() took 91ms
Game: Read_Complete took: 91ms
Game: Reading Player Economies Info ... took 2ms
Game: Reading Command Queue Data ... took 1ms
Game: Parsing messages ... took 0ms
Game: Reading Interactive Player Data ... took 0ms
GameLoader::load() took 357ms
Done reloading the game from replay
Replay writer has started
[sync] Reset
ComputerPlayer(2): initializing (1)
ComputerPlayer(3): initializing (1)
Forcing flag at (79, 5)
TrainingSite::drop_stalled_soldiers: Kicking somebody out.
TrainingSite::drop_stalled_soldiers: Kicking somebody out.
TrainingSite::drop_stalled_soldiers: Kicking somebody out.
TI(13736): destination disappeared or economy mismatch -> fail
Fatal exception: 
[/build/buildd/widelands-18-ppa0-bzr7181/src/logic/production_program.cc:249] 
Not implemented.
Game: Writing Preload Data ... took 12ms
Game: Writing Game Class Data ... took 0ms
Game: Writing Player Info ... took 36ms
Game: Writing Map Data!
Writing Elemental Data ... took 1ms
 Writing Player Names And Tribe Data ... took 0ms
 Writing Port Spaces Data ... took 0ms
 Writing Heights Data ... took 0ms
 Writing Terrain Data ... took 1ms
 Writing Player Start Position Data ... took 0ms
 Writing Player Message Data ... took 1ms
 Writing Resources Data ... took 1ms
 Writing Map Extra Data ... took 1ms
 Writing Map Version ... took 0ms
 Writing Allowed Worker Types Data ... took 0ms
 Writing Flag Data ... took 3ms
 Writing Road Data ... took 0ms
 Writing Building Data ... took 1ms
 Writing Map Objects ... took 30ms
 Writing Flagdata Data ... took 4ms
 Writing Roaddata Data ... took 10ms
 Writing Buildingdata Data ... took 11ms
 Writing Node Ownership Data ... took 0ms
 Writing Exploration Data ... took 1ms
 Writing Players Unseen Data ... took 10ms
 Writing Scripting Data ... took 103ms
 Writing Objective Data ... took 0ms
 MapSaver::save() took 178ms
Game: Writing Map Data took 178ms
Game: Writing Player Economies Info ... took 1ms
Game: Writing Command Queue Data ... took 22ms
Game: Writing Interactive Player Data ... took 1ms
GameSaver::save() took 250ms
SaveHandler::save_game() took 250ms
ObjectManager: ouch! remaining objects
lastserial: 14072

Unexpected error during the game
[/build/buildd/widelands-18-ppa0-bzr7181/src/logic/production_program.cc:249] 
Not implemented.

S'il vous plaît, communiquez nous ce problème pour nous aider à
améliorer Widelands, Vous trouverez les messages relatifs dans la sortie
standard (stdout.txt sur windows). Vous utilisez la version
bzr7181-201409190616 (Release). S'il vous plaît ajoutez cette
information à votre rapport.

Widelands a essayé de sauvegarder pendant le jeu quand une erreur est
survenue. Si ce n'est souvent - mais pas toujours - il est possible de
charger et de continuer de jouer.

SoundHandler closing times 1, freq 22050, format 32784, chan 2
SDL_AUDIODRIVER pulse

** Affects: widelands (Ubuntu)
     Importance: Undecided
         Status: New

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https://bugs.launchpad.net/bugs/1372042

Title:
  /src/logic/production_program.cc:249] Not implemented

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