We tested on iOS, Android (headset) and Windows Mobile (bluetooth) and it exhibits the same behaviour
On Mon, Sep 22, 2014 at 12:32 PM, Matthew Paul Thomas <[email protected]> wrote: > This is not covered in the sound design spec yet. > > Giorgio, > < > http://www.reddit.com/r/Android/comments/n98ru/gaming_in_class_quickly_disable_all_sound_with_a/ > > > suggests that two years ago this was not the behavior on Android. Has it > changed recently? > > ** Changed in: ubuntu-ux > Status: Fix Committed => Confirmed > > -- > You received this bug notification because you are subscribed to Ubuntu > UX. > https://bugs.launchpad.net/bugs/1364647 > > Title: > [Sound] Alarm, Calls should always be played (also) in the > speakerphone even when a bluetooth or wired headset is used > > Status in Clock application for Ubuntu devices: > Opinion > Status in Ubuntu UX bugs: > Confirmed > Status in “pulseaudio” package in Ubuntu: > New > > Bug description: > When a bluetooth or wired headset the phone embedded speakerphone > should ring anyway as you probably won't wear an headset while > sleeping, while you prefer keeping your headset connected all the > times. > > -- SOLUTION -- > Calls and Alarms should *always* be played to the speaker phones, as > well as in the wired/wireless headset. > > To manage notifications about this bug go to: > https://bugs.launchpad.net/ubuntu-clock-app/+bug/1364647/+subscriptions > -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1364647 Title: [Sound] Alarm, Calls should always be played (also) in the speakerphone even when a bluetooth or wired headset is used To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu-clock-app/+bug/1364647/+subscriptions -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
