Thanks for the info! The linked branch mitigates this be eliminating
reconnects for twoway invocations completely, and limiting reconnection
attempts for oneway invocations to at most one per second. This is an
interim fix, and I'm working on a solution that will eliminate the
reconnection attempts completely once they have failed a number of
times, but that's a non-trivial change. For now, this will certainly
help to reduce battery drain by a lot.

** Branch linked: lp:~michihenning/unity-scopes-api/reconnect-fix

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https://bugs.launchpad.net/bugs/1364464

Title:
  unity8-dash has a thread that is polling rather rapidly on epoll wait

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