It would depend entirely on how much the code touches the heap. In a
reasonably efficient project, the heap (structure not content) doesn't
change that much. You always have to assume malloc/free/new/delete are
slow and should avoid them. So the offending corruption could have
happened some time ago.

-- 
You received this bug notification because you are a member of Ubuntu
Bugs, which is subscribed to Ubuntu.
https://bugs.launchpad.net/bugs/1376324

Title:
  /usr/sbin/unity-system-compositor:*** Error in `unity-system-
  compositor': free(): invalid pointer: ADDR ***

To manage notifications about this bug go to:
https://bugs.launchpad.net/mir/+bug/1376324/+subscriptions

-- 
ubuntu-bugs mailing list
[email protected]
https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs

Reply via email to