You are all not fully correct.

Current notifications in unity8 trunk have snap-decisions using "dark on
bright". All other notification-types use "bright on dark". These color-
schemes are static currently.

The unity8 branch (lp:~macslow/unity8/synchronous-notification) up for
review  - introducing the synchronous notification type - also
introduces dynamically adapting color-schemes for all non-snap-decision
notification types. Thus ephemeral, interactive and synchronous
notification-types are able to dynamically switch from "bright on dark"
(default) to "dark on bright" based on two cases...

1.) They show up if one or more snap-decision notification is currently
shown

2.) They show up if an indicator is visible.

Please also see https://www.youtube.com/watch?v=rwEYLXNaL0Q (esp. at
0:23).

It is true that the notification-system can't monitor the average
background color of what is behind it. Gaining that capability is very
unlikely - now and in the future - but this new branch is trying to
solve conceptual UX-flaws for RTM as much as possible. This is certainly
better than what we have currently in unity8 trunk. It will avoid
getting several user-complains of "dark on dark" situations. So this bug
is implicitly fixed in lp:~macslow/unity8/synchronous-notification
already.

** Branch linked: lp:~macslow/unity8/synchronous-notification

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https://bugs.launchpad.net/bugs/1378618

Title:
  volume notification looks bad when an indicator is open

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