Public bug reported:

Right now in unity8 the top panel eats up an some of the pixels for the
surface height. So say i request a surface for 540x960, then mir resizes
the surface to 540x921.

This means any application that depends on a WxH will lose an X amount
of H. This hurts games, as they usually depend on a set WxH. If unity8
supported a fullscreen mode where the top panel wouldn't be visable and
wouldn't eat pixels from the WxH.

** Affects: unity8 (Ubuntu)
     Importance: Undecided
         Status: New

-- 
You received this bug notification because you are a member of Ubuntu
Bugs, which is subscribed to Ubuntu.
https://bugs.launchpad.net/bugs/1382252

Title:
  Unity8 needs to support fullscreen surfaces.

To manage notifications about this bug go to:
https://bugs.launchpad.net/ubuntu/+source/unity8/+bug/1382252/+subscriptions

-- 
ubuntu-bugs mailing list
[email protected]
https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs

Reply via email to