Public bug reported:
Right now in unity8 the top panel eats up an some of the pixels for the
surface height. So say i request a surface for 540x960, then mir resizes
the surface to 540x921.
This means any application that depends on a WxH will lose an X amount
of H. This hurts games, as they usually depend on a set WxH. If unity8
supported a fullscreen mode where the top panel wouldn't be visable and
wouldn't eat pixels from the WxH.
** Affects: unity8 (Ubuntu)
Importance: Undecided
Status: New
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https://bugs.launchpad.net/bugs/1382252
Title:
Unity8 needs to support fullscreen surfaces.
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