It's trivial to do in a fragment shader:
gl_FragColor = vec4(1.0 - red, 1.0 - green, 1.0 - blue, 1.0);
The only issue is that Unity doesn't share shader logic with Mir. We'd
have to implement it in Unity8/Qt at least.
I'll leave the Mir task open because we might get a separate proof of
concept done in Mir still.
** Tags added: enhancement
** Changed in: mir
Importance: Undecided => Wishlist
** Changed in: mir
Status: New => Triaged
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https://bugs.launchpad.net/bugs/1400580
Title:
Color Inverse on display. Toggle Negative Image
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