It's trivial to do in a fragment shader:
   gl_FragColor = vec4(1.0 - red, 1.0 - green, 1.0 - blue, 1.0);

The only issue is that Unity doesn't share shader logic with Mir. We'd
have to implement it in Unity8/Qt at least.

I'll leave the Mir task open because we might get a separate proof of
concept done in Mir still.

** Tags added: enhancement

** Changed in: mir
   Importance: Undecided => Wishlist

** Changed in: mir
       Status: New => Triaged

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https://bugs.launchpad.net/bugs/1400580

Title:
   Color Inverse on display. Toggle Negative Image

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