"Won't Fix" for 0.12 because in retesting yesterday we've confirmed too
many parts of Unity8 suffer with this on arm devices (I know, it was all
looking good a month ago). Needs more investigation but most likely
we're blocked on Unity8 (especially the dash) getting optimized to use
less render time.

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https://bugs.launchpad.net/bugs/1240909

Title:
  [performance] Restore support for double-buffering by default

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