Yeah, this requires us to resolve the cursor situation between unity8
and unity-system-compositor.
As previously discussed, having it drawn by u-s-c (aka "hardware"
cursor) is nice for performance reasons, at least until the shell can
leverage hwc. But then having to communicate to u-s-c how it should be
drawn would be too weird.
I was wondering then, could we have a small separate surface that unity8
draws the cursor to, that u-s-c then picks up and puts in a layer above
the shell as applicable? We'd need to communicate the location of the
cursor "point" relative to the surface to make it happen, though.
Thoughts?
** Changed in: unity8 (Ubuntu)
Status: New => Confirmed
** Also affects: unity-system-compositor (Ubuntu)
Importance: Undecided
Status: New
--
You received this bug notification because you are a member of Ubuntu
Bugs, which is subscribed to Ubuntu.
https://bugs.launchpad.net/bugs/1447839
Title:
mouse edge of window drag handles
To manage notifications about this bug go to:
https://bugs.launchpad.net/ubuntu/+source/unity-system-compositor/+bug/1447839/+subscriptions
--
ubuntu-bugs mailing list
[email protected]
https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs