Yeah, this requires us to resolve the cursor situation between unity8
and unity-system-compositor.

As previously discussed, having it drawn by u-s-c (aka "hardware"
cursor) is nice for performance reasons, at least until the shell can
leverage hwc. But then having to communicate to u-s-c how it should be
drawn would be too weird.

I was wondering then, could we have a small separate surface that unity8
draws the cursor to, that u-s-c then picks up and puts in a layer above
the shell as applicable? We'd need to communicate the location of the
cursor "point" relative to the surface to make it happen, though.

Thoughts?

** Changed in: unity8 (Ubuntu)
       Status: New => Confirmed

** Also affects: unity-system-compositor (Ubuntu)
   Importance: Undecided
       Status: New

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https://bugs.launchpad.net/bugs/1447839

Title:
  mouse edge of window drag handles

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