This is what I got in unity8.log after tapping like crazy, causing
unity8 to crash:

"""
qtmir.surfaces: MirSurfaceItem::setOrientation - orientation= 2
qtmir.surfaces: MirSurfaceItem::updateMirSurfaceFocus true
qtmir.clipboard: D-Bus GetContents - returning 0 bytes
qtmir.mir.input: Would move a touch that wasn't pressed before (id = 15 ). 
Making it press instead.
qtmir.mir.input: There's a touch (id = 14 ) missing. Releasing it.
qtmir.mir.input: There's a touch (id = 20 ) missing. Releasing it.
qtmir.mir.input: There's a touch (id = 26 ) missing. Releasing it.
qtmir.mir.input: There's a touch (id = 33 ) missing. Releasing it.
qtmir.mir.input: Would move a touch that wasn't pressed before (id = 36 ). 
Making it press instead.
qtmir.mir.input: There's a touch (id = 35 ) missing. Releasing it.
terminate called after throwing an instance of 
'boost::exception_detail::clone_impl<boost::exception_detail::error_info_injector<std::logic_error>
 >'
  what():  Only one touch up/down may be reported per event
"""

So it's the same as bug #1437357, as I suspected. Which means that my
fix for it didn't work or didn't cover all cases :-/

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https://bugs.launchpad.net/bugs/1454711

Title:
  unity8 crash with many random touch points

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