I agree with the sentiment that maybe the wine developers just need to
make the wine alsa output play nicer with pulseaudio, and probably
modernize it a bit.

Another option is to use a multimedia abstraction library for this and
some other items (raster/vector rendering, OpenGL instance creation,
input etc) to help better handle all OS-specific issues.  SDL would work
nicely for this.

If an abstraction layer was wanted solely for use in audio, OpenAL would
probably work nicely.

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https://bugs.launchpad.net/bugs/371897

Title:
  Occasional sound drops in Wine via PulseAudio

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