I agree with the sentiment that maybe the wine developers just need to make the wine alsa output play nicer with pulseaudio, and probably modernize it a bit.
Another option is to use a multimedia abstraction library for this and some other items (raster/vector rendering, OpenGL instance creation, input etc) to help better handle all OS-specific issues. SDL would work nicely for this. If an abstraction layer was wanted solely for use in audio, OpenAL would probably work nicely. -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/371897 Title: Occasional sound drops in Wine via PulseAudio To manage notifications about this bug go to: https://bugs.launchpad.net/wine/+bug/371897/+subscriptions -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
