P.S. The weird transparency is the same bug too. That's just misplaced
alpha channel values from the SDL pixel format bug making the compositor
(Unity8) turn parts of the SDL surface transparent that should not be.

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https://bugs.launchpad.net/bugs/1460149

Title:
  Visible corruption in SDL apps (Neverball, Neverputt) on Nexus 4 /
  Nexus 7.

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