anpok's theory is that the render thread is so busy swapping buffers
that it doesn't give a change for the main thread to process the pending
resize events that came from mir. Because if it did, it would have known
that the last resize event had size (768,1222), which matches the size
of the buffers the render thread is getting.

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https://bugs.launchpad.net/bugs/1473720

Title:
  keyboard stops working, maliit and unity8 consuming cpu

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