Sounds like an expensive way of doing things. Is there a reason why we
can't just render standard toolkit elements as very high res textures
and use good old texture minification with GL_LINEAR filtering? That's
both fast and portable, because OpenGL has had it since last century :)

A couple of examples where we do so in Mir demos:
http://bazaar.launchpad.net/~mir-team/mir/development-branch/view/head:/playground/demo-shell/demo_renderer.cpp

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https://bugs.launchpad.net/bugs/1458694

Title:
  [vivid-overlay] unity8 fails to start on the emulator

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