Sounds like an expensive way of doing things. Is there a reason why we can't just render standard toolkit elements as very high res textures and use good old texture minification with GL_LINEAR filtering? That's both fast and portable, because OpenGL has had it since last century :)
A couple of examples where we do so in Mir demos: http://bazaar.launchpad.net/~mir-team/mir/development-branch/view/head:/playground/demo-shell/demo_renderer.cpp -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1458694 Title: [vivid-overlay] unity8 fails to start on the emulator To manage notifications about this bug go to: https://bugs.launchpad.net/canonical-devices-system-image/+bug/1458694/+subscriptions -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
