Just remembered. This still isn't enough for FPS gaming. We need to
implement pointer "grabs" for first-person-shooter type games, so that
the cursor never escapes the window while you're playing. Although a
workaround in the absence of grabs is to just say we only support
single-monitor setups, in fullscreen, for FPS gaming right now. Such a
setup constrains the cursor to never escape, but we will still need a
more general solution like pointer grabs.

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https://bugs.launchpad.net/bugs/1276322

Title:
  [enhancement] Mir lacks relative mouse support

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