> but the distro driver still is hardware accelerated

That's what I doubt. How can I test and make sure it's not somehow
falling back to emulating openGL in CPU?

Doesn't the fact that the triangle test consumes 100% of a cpu core
demonstrate that it's using the CPU to perform such a simple task as
rendering a triangle?

> and you get the Unity UI

That in itself doesn't prove it's hardware accelerated, does it?

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https://bugs.launchpad.net/bugs/1485248

Title:
  No hardware acceleration out-of-the-box with Intel HD GPU

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