"I don't think we want to change the SoundEffect to the alert role. That
would make things even more complicated and not really help with this
bug."

It's not more complicated, because SoundEffect and Audio *already both
exist*. If they are supposed to use the same role, what is the point of
them both existing?

I described how it would fix the bug: it would result in SoundEffect
using the role that the volume controls are operating on most of the
time, and therefore the volume controls would change the volume of the
game sounds. Why do you say it would not really help?

"Also muting a game with some background music and sound effects (e.g.
Machines vs. Machines) would require both, the alert and the multimedia
slider to be muted."

Any game that plays background music should contain its own button for
muting the background music, because you might prefer to play your own
music in the background instead. This is routine on other platforms, so
I think it's quite reasonable to expect for Ubuntu games too.

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https://bugs.launchpad.net/bugs/1478506

Title:
  Apps change audio output role all the time

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