Yes, using just Mir's 59Hz input rate by itself would appear to solve
this bug. However looking ahead we need a different solution. Because
we'll soon be ready to re-enable Mir's dynamic queue scaling that can
provide significantly lower latency. However for touch-driven apps it
only works when the input rate is at least that of the display. So we
need Mir's input rate raised to 60Hz, or to fix the Qt touch compression
and use that instead (non-nested, so only in unity8 but not apps).

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https://bugs.launchpad.net/bugs/1486341

Title:
  [performance] Touch scrolling is stuttery under Unity8 (but only while
  you're touching it)

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