Public bug reported:
Clients can't get high resolution input in Unity8.
Using native (non-nested) Mir servers, clients can get the full speed
input stream if they so choose (MIR_CLIENT_INPUT_RATE=0). And it's
planned that this will become a formal API feature: bug 1439590
However in Unity8, because it is a nested server, the client no longer
has the option of getting this high resolution input.
Examples of clients that utilize high resolution input for improved visual
quality:
mir_demo_client_fingerpaint -w--desktop_file_hint=unity8
mir_demo_client_target -n--desktop_file_hint=unity8
You may also want to experiment with those using ultra-high resolution input by
adding a kernel parameter: usbhid.mousepoll=1
This is a tricky problem because for touch at least we do want the input
stream to be throttled to the display rate from the top level down.
Perhaps the answer is to enhance Unity8 to be a full-speed (non-
resampled) client and then the clients of Unity8 can then still have a
choice of whether they get resampling or not.
** Affects: qtmir
Importance: Medium
Status: New
** Affects: qtmir (Ubuntu)
Importance: Medium
Status: New
** Affects: unity8 (Ubuntu)
Importance: Medium
Status: New
** Tags: input
** Also affects: qtmir (Ubuntu)
Importance: Undecided
Status: New
** Also affects: qtmir
Importance: Undecided
Status: New
** Changed in: qtmir
Importance: Undecided => Medium
** Changed in: qtmir (Ubuntu)
Importance: Undecided => Medium
** Changed in: unity8 (Ubuntu)
Importance: Undecided => Medium
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https://bugs.launchpad.net/bugs/1497105
Title:
Clients can't get high resolution input in Unity8
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