"oxide-renderer heavily uses /run/shm" is not a bug - in fact it's no
surprise, considering that Oxide is multi-process and uses shared memory
for quite a lot of things (eg, the GPU command buffer, texture uploads,
resource loader to name a few of the major things that use it). If a
multi-process application using shared memory confuses the OOM killer,
that's not really an application bug.

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https://bugs.launchpad.net/bugs/1497924

Title:
  oxide-renderer heavily uses /run/shm

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